This feature looks at the components
that comoprise the world of digital entertainment. Ever since the world
heard"Mary had a little lamb" on Thomas
Edison's newest invention- the photonograph- in 1877, the worlds of entertainment
and technology began to converge. Next
came mass media in the form of radio, movies, and television, followed
by personal entertainment products, such as video games, CDs, and DVDs.
Today, our homes have become electronic playgrounds, with
powerful media center computers functioning
as an interface to digital media and television tasks. Our digital world
of computing,
games, recording, audio, and video
is evolving quickly, and the entertainment breakthroughs are bound to bring
hours of excitement and fun to our lives.